GLSL Essentials has 8 ratings and 4 reviews. Carlbateman said: Not essentialI was looking forward to this book, the chapter headings looked promising an. This post will be devoted to GLSL Essentials, written by Jakobo Rodriguez, and published by Packt Publishing. The first impression is imposed. GLSL Essentials | Jacobo Rodriguez | 3D Graphics and Realism, Book, Computer science, GLSL, OpenGL, Rendering, Tutorial.

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Digital Compositing with Nuke. Going Further with Sketches.

GLSL Essentials | PACKT Books

It is a pity to write a book about GLSL 4. Olia rated it it was ok Oct 20, Technology news, analysis, and tutorials from Packt. The good is that is gives you a no-bullshit approach and immediately emphasis on the modern aspects, ignoring OpenGL and legacy OpenGL.

Like talking to a colleague that wants to essentilas you for an exam by just throwing at you the material you should know. Not essential I was looking forward to this book, the chapter headings looked promising and with a low page count about 90 I was expecting a concise introduction to glsl.

When the things become complicated Raspberry Pi Projects for the Evil Genius. Jacobo has always been very committed to the computer graphics community, having released for free the OpenGL Shader Designer: Third, there is no source code or any other resources accompanying the book.


Thank you very much.

GLSL Essentials

Not recommended to read without any prior experience in modern OpenGL. Multimedia Video-Based Surveillance Systems. Animation, Embodiment, and Digital Media.

Jerome rated it liked it Aug 29, Your display name should be at least 2 characters long. Vitaly marked it as to-read Jul 21, Title added to cart. Joyce marked it as to-read Jun 26, Any hopes were short lived, however. XNA Game Studio 4. Starting Accessible to readers adopting the topic, these titles get you into the tool or technology so that you can become an effective user. Vertex shaders, fragment shaders, and geometry shaders will be covered, as well some use cases and an introduction to the math needed for lighting algorithms or transforms.

Dictionary of Computer Terms. Image and Video Technology.

Feb 28, C4p4 rated it it was amazing. Lists with This Book.

The Industry’s Foundation for High Performance Graphics

This structured approach enables you to select the pathway which best suits your knowledge level, learning style and task objectives. Written and, worse, poorly edited by non-native English speakers, with confusing, distracting, incorrect grammar which makes the already poor descriptions even more confusing and difficult to follow.


Esssentials good aspect of the book for the beginners is that it doesn’t dive deep into the matter. You will learn how the OpenGL state machine works and all its relevant stages.

This will be specially indicated for all your projects that require a fast 3D with good and realistic This book is highly recommended for those who want to understand and code their own shaders on GLSL. A hands-on guide to the OpenGL Shading Language, it walks you through the absolute basics to advanced techniques. What do I get with a Video? Also, maybe they would appreciate informal style of writing, but it really bothers me.

As well as some serious errors the writer trapped into trying to simplify the story.