Pyramid, Thaumatology, Chinese Elemental Powers, e23, and the names of all products published by Steve Jackson Games Incorporated are registered. I supported because “How else you gonna get that sweet, sweet GeekGold? Do something crazy like write a review or session report? Pffft!” – Jim Calabrese. Post about your experiences and thoughts with the GURPS Magic . a bit, known as GURPS Thaumatology: Chinese Elemental Powers.

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All powerful items need at least some personal sacrifice, though.

Review: GURPS Thaumatology – Sorcery

Thinking it over I do miss a few “cold” effects for Metal. The book is elemwntal exclusively concerned with rules, but it does have a few nods to world-building mechanics like the economics of enchantment and atmosphere rules for magical weapons etc.

Friendship is Magic and Homestuck. However those with the other books, especially a good understanding of GURPS Powers will find this the least useful chpater in the book. It is easy to read and detailed without too much detail that might bore a reader with little or no interest in the source material.

The first one comes in at 8 pages and explains how Sorcery works. The elementa established here would make a good basis for other power writeups, kind of like Powers as Styles.

Yrth Fighting Styles jumped them.

GURPS Thaumatology: Chinese Elemental Powers

George’s Gutps an impressive structure, to be sure. Overall this chapter is really the perfect size and feel for explaining the key concepts. I pwers probably write up additional elements and categories animal being a likely one that use this format. Chinese Elemental Powers puts the power of the elements in your hands!

  FM 100-61 PDF

The Chinese view of the elements xing is rich and nuanced, with cycles of creation and destruction: Elementalists lack the flexibility of most other mages but tend to have more reliable effects. The bad thing is that they are sometimes really free-form and not quite rules-conforming e.

Combine Talent, Meditation skill, and the new Focus technique to push your elemental abilities beyond their limits and use them in powerful ways. Privacy Policy Contact Chineese.

GURPS Thaumatology: Chinese Elemental Powers (PDF Version) | RPG Item Version | RPGGeek

As all my other reviews this one will be rated according to meat rules, stats, game mechanicscheese setting, characters, storysauce form, writing, style, art and generic nutritional substance universal nature, adaptability. With most spells costing only a single fatigue point, the biggest balancing mechanism of Standard Magic is gone and the GM runs into the typical problems of a Supers game. You are commenting using your Twitter account.

Whether your goal is to run ggurps heroic campaign set in mythic China, power up a Chinese-themed superhero, toss a little Eastern flavor into your fantasy campaign, chinesf just learn how to build powers, you’re bound to find this supplement valuable.

In 7 pages RPK gives us comprehensive rules from spending character points to spending time and risking failure to the intrinsic value needed for enchanted items to the economics of enchantment. Kommentar verfassen Cancel reply Enter your comment elementall You are commenting using your WordPress.

Animal would be a good thamatology I might use for another example. I even liked how a nod was given to the IChing rather then ignoring it, it would make a good magic system but I dont think fare as well as a powers system.

Not that the volume at hand tries to present a ready-to-play magic kit, but its scope is much more inclusive. One of my most eagerly awaited releases since the Psionics series. The other problem is more endemic to the Magic as Powers approach: Chinese Elemental Powers One of my most eagerly awaited releases since the Psionics series.


It offers some rules switches chinesee give players more tactical options and explains in detail how the mechanics were arrived at.

Originally Posted by Refplace. Learn how the concepts of xingqiand yin and yang permeate Chinese culture, and then use that understanding to work this magic into your campaign.

GURPS Thaumatology

The thrust of thamuatology book is aimed at what I call medium power games which is confirmed by the authors post that it was inteneded to work well with WuXia campaigns. Occasionally from my own mistakes. I liked it and it does a very good job of explaining the concepts and background.

Granted, not giving off any scent can occasionally be a life-saver, but I know which of those my players would choose. Chinese Elemental Powers My campaign has a stand alone side quest for each of the for players. Find More Posts by Kromm. Maybe it would have been better to not directly mirror Magic in this regard. That depends on how many character points the enchanter is willing to spend. The good thing about that is that they are often a lot less complicated than the spells in Magic.